Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories /

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Bibliographic Details
Main Author: Lebowitz, Josiah
Other Authors: Klug, Chris
Format: Book
Language:English
Published: Burlington, MA : Focal Press, 2011.
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Table of Contents:
  • 1. Game Stories, Interactivity, and What Players Want
  • 2. A Brief History of Storytelling in Games
  • 3. The Hero's Journey and the Structure of Game Stories
  • 4. The Story and the Characters
  • 5. Making Stories Emotional
  • 6. Defining Interactive and Player-Driven Storytelling
  • 7. Fully Traditional and Interactive Traditional Stories
  • 8. Multiple-Ending Stories
  • 9. Branching Path Stories
  • 10. Open-Ended Stories
  • 11. Fully Player-Driven Stories
  • 12. The Argument for the Supremacy of Player-Driven Storytelling
  • 13. The Argument Against the Supremacy of Player-Driven Storytelling
  • 14. What Players Really Want: The Most Important Issue
  • 15. The Future of Storytelling in Games
  • Appendix A. Game Writing Groups and Other Useful Resources
  • Appendix B. Survey Data