Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories /
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| Format: | Book |
| Language: | English |
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Burlington, MA :
Focal Press,
2011.
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Table of Contents:
- 1. Game Stories, Interactivity, and What Players Want
- 2. A Brief History of Storytelling in Games
- 3. The Hero's Journey and the Structure of Game Stories
- 4. The Story and the Characters
- 5. Making Stories Emotional
- 6. Defining Interactive and Player-Driven Storytelling
- 7. Fully Traditional and Interactive Traditional Stories
- 8. Multiple-Ending Stories
- 9. Branching Path Stories
- 10. Open-Ended Stories
- 11. Fully Player-Driven Stories
- 12. The Argument for the Supremacy of Player-Driven Storytelling
- 13. The Argument Against the Supremacy of Player-Driven Storytelling
- 14. What Players Really Want: The Most Important Issue
- 15. The Future of Storytelling in Games
- Appendix A. Game Writing Groups and Other Useful Resources
- Appendix B. Survey Data