Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom : New Frontiers in CALL /

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Detalles Bibliográficos
Autor principal: Raffone, Annalisa
Formato: eBook
Lenguaje:inglés
Publicado: Newcastle upon Tyne : Cambridge Scholars Publishing, 2023.
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Acceso en línea:Ebook suscrito en eLibro.net
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100 1 |a Raffone, Annalisa. 
245 |a Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom :  |b New Frontiers in CALL /  |c Annalisa Raffone 
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300 |a 1 online resource (xi, 197 p. ) :  |b illus. 
520 3 |a This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices and the creation of context-based multimedia tools and workshops, the book offers a resource – empowered by a detailed description, personalisation, and application of methods – through which teachers and educators can embed these two educational approaches into the curriculum. It also provides productive and promising results on students’ language improvement and enhancement of the so-called 21st Century Skills as required by today’s European Regulations for Lifelong Learning. 
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