Creating a game prototype for teaching administration

Objective:describe the process of idealizing and creating the prototype of a new business game that stimulates spontaneous learning, since as there are no decision rounds, students will only make decisions when they recognize the need for their intervention.Methodology/approach:In a qualitative appr...

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Autores principales: Henrique Oliveira, Paulo, Guilherme Gomes Sasaki, Daniel, Miyashita, Ricardo
Formato: Artículo
Lenguaje:inglés
Publicado: 2023
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Acceso en línea:https://dialnet.unirioja.es/servlet/oaiart?codigo=9597532
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