User experience (UX) in metaverse: realities and challenges
User experience (UX) design is an interdisciplinary field that combines elements of psychology, computer science, and design. It is concerned with how a product or service is perceived by its users and how it meets their needs. UX designers work to ensure that a product or service is easy to use, ef...
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| Lenguaje: | inglés |
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2022
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| _version_ | 1879184464792256512 |
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| author | Bisset Delgado, Claudia |
| author_browse | Bisset Delgado, Claudia |
| author_facet | Bisset Delgado, Claudia |
| author_sort | Bisset Delgado, Claudia |
| building | Dialnet |
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| description | User experience (UX) design is an interdisciplinary field that combines elements of psychology, computer science, and design. It is concerned with how a product or service is perceived by its users and how it meets their needs. UX designers work to ensure that a product or service is easy to use, efficient, and satisfying for the person using it. The purpose of this article is to describe some implications of User Experience (UX) in the metaverse. UX is relevant in the metaverse because it determines how people interact with and perceive virtual environments. This will involve working with a variety of stakeholders, including developers, designers, and users, to understand the goals and needs of the virtual environment and to create user experiences that are intuitive, engaging, and satisfying. The role of the UX professional in the metaverse will involve applying traditional UX design principles and techniques to the unique challenges and opportunities presented by virtual environments. There are several ways in which UX professionals can insert themselves into working in the metaverse. First of all, work with virtual reality (VR) and augmented reality (AR) companies, VR and AR companies are at the forefront of developing metaverse technologies, and they often hire UX professionals to help design and improve their products. UX professionals in the metaverse must be able to design for immersive and interactive environments that can be difficult to predict and control. |
| first_indexed | 2026-10-16T02:52:39Z |
| format | Article |
| fullrecord | <oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><identifier>dialnet-ART0001725317</identifier><datestamp>2025-01-04</datestamp><dc:title>User experience (UX) in metaverse: realities and challenges</dc:title><dc:creator>Bisset Delgado, Claudia</dc:creator><dc:subject>User experience</dc:subject><dc:subject>Metaverse</dc:subject><dc:subject>User Experience Design</dc:subject><dc:description>User experience (UX) design is an interdisciplinary field that combines elements of psychology, computer science, and design. It is concerned with how a product or service is perceived by its users and how it meets their needs. UX designers work to ensure that a product or service is easy to use, efficient, and satisfying for the person using it. The purpose of this article is to describe some implications of User Experience (UX) in the metaverse. UX is relevant in the metaverse because it determines how people interact with and perceive virtual environments. This will involve working with a variety of stakeholders, including developers, designers, and users, to understand the goals and needs of the virtual environment and to create user experiences that are intuitive, engaging, and satisfying. The role of the UX professional in the metaverse will involve applying traditional UX design principles and techniques to the unique challenges and opportunities presented by virtual environments. There are several ways in which UX professionals can insert themselves into working in the metaverse. First of all, work with virtual reality (VR) and augmented reality (AR) companies, VR and AR companies are at the forefront of developing metaverse technologies, and they often hire UX professionals to help design and improve their products. UX professionals in the metaverse must be able to design for immersive and interactive environments that can be difficult to predict and control.</dc:description><dc:date>2022</dc:date><dc:type>text (article)</dc:type><dc:format>application/pdf</dc:format><dc:identifier>(Revista) ISSN 2953-4577</dc:identifier><dc:identifier>https://dialnet.unirioja.es/servlet/oaiart?codigo=9869835</dc:identifier><dc:source>Metaverse Basic and Applied Research, ISSN 2953-4577, Nº. 1, 2022 (Ejemplar dedicado a: Metaverse Basic and Applied Research)</dc:source><dc:language>eng</dc:language><dc:rights>LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI</dc:rights></oai_dc:dc> |
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| language | eng |
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| publishDate | 2022 |
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| spelling | dialnet-ART00017253172025-01-04User experience (UX) in metaverse: realities and challengesBisset Delgado, ClaudiaUser experienceMetaverseUser Experience DesignUser experience (UX) design is an interdisciplinary field that combines elements of psychology, computer science, and design. It is concerned with how a product or service is perceived by its users and how it meets their needs. UX designers work to ensure that a product or service is easy to use, efficient, and satisfying for the person using it. The purpose of this article is to describe some implications of User Experience (UX) in the metaverse. UX is relevant in the metaverse because it determines how people interact with and perceive virtual environments. This will involve working with a variety of stakeholders, including developers, designers, and users, to understand the goals and needs of the virtual environment and to create user experiences that are intuitive, engaging, and satisfying. The role of the UX professional in the metaverse will involve applying traditional UX design principles and techniques to the unique challenges and opportunities presented by virtual environments. There are several ways in which UX professionals can insert themselves into working in the metaverse. First of all, work with virtual reality (VR) and augmented reality (AR) companies, VR and AR companies are at the forefront of developing metaverse technologies, and they often hire UX professionals to help design and improve their products. UX professionals in the metaverse must be able to design for immersive and interactive environments that can be difficult to predict and control.2022text (article)application/pdf(Revista) ISSN 2953-4577https://dialnet.unirioja.es/servlet/oaiart?codigo=9869835Metaverse Basic and Applied Research, ISSN 2953-4577, Nº. 1, 2022 (Ejemplar dedicado a: Metaverse Basic and Applied Research)engLICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI |
| spellingShingle | User experience Metaverse User Experience Design Bisset Delgado, Claudia User experience (UX) in metaverse: realities and challenges |
| title | User experience (UX) in metaverse: realities and challenges |
| title_full | User experience (UX) in metaverse: realities and challenges |
| title_fullStr | User experience (UX) in metaverse: realities and challenges |
| title_full_unstemmed | User experience (UX) in metaverse: realities and challenges |
| title_short | User experience (UX) in metaverse: realities and challenges |
| title_sort | user experience ux in metaverse realities and challenges |
| topic | User experience Metaverse User Experience Design |
| url | https://dialnet.unirioja.es/servlet/oaiart?codigo=9869835 |
| work_keys_str_mv | AT bissetdelgadoclaudia userexperienceuxinmetaverserealitiesandchallenges |