Social Factors Influence on Accounting Students Attitude to Use Games Based Learning

The general objective of this article is to analyze the impacts of a gamified resource created (Accountingame) as learning tools to teach the curricular unit of Accounting. Theory of Planned Behaviour was used to investigate social factors such as Social Influence, Recognition and Reciprocal Benefit...

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Autores principales: Silva, Rui, Rodrigues, Ricardo, Leal, Carmem
Formato: Capítulo de libro
Lenguaje:inglés
Publicado: IntechOpen 2020
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Acceso en línea:https://www.intechopen.com/chapters/74648
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