Application of Deep Learning Methods for Detection and Tracking of Players

This chapter deals with the application of deep learning methods in sports scenes for the purpose of detecting and tracking the athletes and recognizing their activities. The scenes recorded during handball games and training activities will be used as an example. Handball is a team sport played wit...

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Autores principales: Ivasic-Kos, Marina, Host, Kristina, Pobar, Miran
Formato: Capítulo de libro
Lenguaje:inglés
Publicado: IntechOpen 2021
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Acceso en línea:https://www.intechopen.com/chapters/75342
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