Making Education More Brain-Friendly through Gamified Instruction

Just because you can does not mean you should. Although gamified instruction is being widely adopted, there needs to be compelling research that supports gamification as an effective educational modality. Without this support, gamification is just a novelty. This chapter explores research that provi...

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Autores principales: Rueckert, Daniel, Griffin, Robert
Formato: Capítulo de libro
Lenguaje:inglés
Publicado: IntechOpen 2022
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Acceso en línea:https://www.intechopen.com/chapters/82566
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