Gamification as a Tool for Inclusion

The chapter relies on a result of a research project, the overall aim of which was to analyze the use of gamification as an effective strategy for promoting inclusive learning in diverse educational settings. This research involved firstly a systematic review meant at providing an epistemological gr...

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Detalles Bibliográficos
Autores principales: Mateus, Cirit, Campis, Rodrigo, Jabba, Daladier, Erazo, Ana María, Romero, Vanessa
Formato: Capítulo de libro
Lenguaje:inglés
Publicado: IntechOpen 2023
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Acceso en línea:https://www.intechopen.com/chapters/88531
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