Gamification as a Tool for Inclusion

The chapter relies on a result of a research project, the overall aim of which was to analyze the use of gamification as an effective strategy for promoting inclusive learning in diverse educational settings. This research involved firstly a systematic review meant at providing an epistemological gr...

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Detalles Bibliográficos
Autores principales: Mateus, Cirit, Campis, Rodrigo, Jabba, Daladier, Erazo, Ana María, Romero, Vanessa
Formato: Capítulo de libro
Lenguaje:inglés
Publicado: IntechOpen 2023
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Acceso en línea:https://www.intechopen.com/chapters/88531
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Descripción
Sumario:The chapter relies on a result of a research project, the overall aim of which was to analyze the use of gamification as an effective strategy for promoting inclusive learning in diverse educational settings. This research involved firstly a systematic review meant at providing an epistemological grounding of the relationship between gaming and learning. On this basis, researchers then proceeded to identify potential contributions of the use of gamification in inclusion processes. This led to a reflection on the concept of inclusion and a description of some successful experiences in this type of process. The chapter concludes with a theoretically grounded proposal for the use of gamification to promote inclusion.
ISBN:978-0-85014-216-7
DOI:10.5772/intechopen.113229